Draft 23 Night City characters into a football lineup. Each round rolls an affiliation and shows everyone left in it. Two affiliation rerolls per run. Max 3 Legends. Then survive a 17-game season.
Picks
Tap a character, then choose an open position.
Attributes are Cyberpunk's 1-20 scale ×5 (out of 100).
HOW SCORING WORKS
ATTRIBUTES
Every character uses Cyberpunk 2077's five attributes: Body, Reflexes, Technical Ability, Intelligence, Cool. The game rates them 1-20; we show them ×5, so everything is out of 100.
HIDDEN FOOTBALL SKILLS
Behind the scenes, attributes turn into football skills:
Speed comes from Reflexes
Strength comes from Body
Toughness is mostly Body, with a bit of Cool
Vision (reading the field) comes from Intelligence
Hands is mostly Tech, plus some Reflexes
Clutch is mostly Cool, plus some Intelligence
WHAT EACH POSITION WANTS
Offensive line & DT: Body, Body, Body. Borgs belong in the trenches.
WR, Slot & CB: Reflexes first, with some Tech for hands.
QB: Intelligence and Cool. Netrunners and fixers read defenses.
K: Cool under pressure, plus steady hands.
RB, TE, EDGE, LB, S: mixes. Speed with power, or brains with toughness.
Put a netrunner on the line and it'll show. Smasher at wideout? Bold choice.
TEAM SCORE
Your Team Score is simply how well each of your 23 players fits their spot. Right character, right position, and the numbers stack up.
WHICH POSITIONS MATTER MOST
Some spots count a little more than others, loosely based on real NFL positional value (pay and wins-above-replacement studies).
QB matters most.
Next: WR, CB, EDGE and offensive tackles.
Then: slot WR, safeties and DTs.
Then: LB, interior O-line, TE and RB.
Least: K.
The differences are moderate, so every pick counts. A weak link anywhere still hurts.
THE SEASON
You play 17 games against Night City crews that get tougher as you go, from Pacifica Scavs up to the Arasaka Elite. A higher Team Score means better odds, but upsets happen in this city. A 17-0 season is legend status.
DRAFT RULES
Each round rolls an affiliation and shows everyone left in that group. Pick one, then choose an open position.
Two Affiliation rerolls per run (always a different group when possible). A group stays in play while it has 2+ characters left.